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Three.js Testing – WebGL Shader Unit Testing Examples

The Three.js testing repository showcases a focused approach to unit testing WebGL shaders and graphics functionality. The test suite primarily consists of specialized unit tests for shader components, with particular emphasis on verifying GLSL shader implementations, alpha testing, and fragment shader behaviors. While the testing framework isn't explicitly defined, the repository demonstrates practical testing patterns for 3D graphics code. Qodo Tests Hub provides developers with detailed insights into Three.js's shader testing methodologies, making it easier to understand real-world testing practices for WebGL applications. Through interactive test exploration features, developers can examine how Three.js implements shader unit tests, analyze testing patterns for graphics code, and learn effective approaches for validating shader functionality and rendering behaviors.

Path Test Type Language Description
src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js
unit
javascript This GLSL shader unit test verifies proper implementation of alpha test uniform declaration and preprocessor directives in fragment shaders.
src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js
unit
javascript This WebGL shader unit test verifies alpha testing and transparency handling in fragment shaders with support for alpha-to-coverage operations.