Testing Interactive Gameplay Controls Implementation in OpenAI Gym
A comprehensive test suite for the play functionality in OpenAI Gym’s testing utilities. These tests verify the interactive gameplay mechanics, keyboard event handling, and environment rendering capabilities essential for human interaction with Gym environments.
Test Coverage Overview
Implementation Analysis
Technical Details
Best Practices Demonstrated
openai/gym
tests/utils/test_play.py
from functools import partial
from itertools import product
from typing import Callable
import numpy as np
import pygame
import pytest
from pygame import KEYDOWN, KEYUP, QUIT, event
from pygame.event import Event
import gym
from gym.utils.play import MissingKeysToAction, PlayableGame, play
from tests.testing_env import GenericTestEnv
RELEVANT_KEY_1 = ord("a") # 97
RELEVANT_KEY_2 = ord("d") # 100
IRRELEVANT_KEY = 1
PlayableEnv = partial(
GenericTestEnv,
metadata={"render_modes": ["rgb_array"]},
render_fn=lambda self: np.ones((10, 10, 3)),
)
class KeysToActionWrapper(gym.Wrapper):
def __init__(self, env, keys_to_action):
super().__init__(env)
self.keys_to_action = keys_to_action
def get_keys_to_action(self):
return self.keys_to_action
class PlayStatus:
def __init__(self, callback: Callable):
self.data_callback = callback
self.cumulative_reward = 0
self.last_observation = None
def callback(self, obs_t, obs_tp1, action, rew, terminated, truncated, info):
_, obs_tp1, _, rew, _, _, _ = self.data_callback(
obs_t, obs_tp1, action, rew, terminated, truncated, info
)
self.cumulative_reward += rew
self.last_observation = obs_tp1
def dummy_keys_to_action():
return {(RELEVANT_KEY_1,): 0, (RELEVANT_KEY_2,): 1}
def dummy_keys_to_action_str():
"""{'a': 0, 'd': 1}"""
return {chr(RELEVANT_KEY_1): 0, chr(RELEVANT_KEY_2): 1}
@pytest.fixture(autouse=True)
def close_pygame():
yield
pygame.quit()
def test_play_relevant_keys():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
assert game.relevant_keys == {RELEVANT_KEY_1, RELEVANT_KEY_2}
def test_play_relevant_keys_no_mapping():
env = PlayableEnv(render_mode="rgb_array")
with pytest.raises(MissingKeysToAction):
PlayableGame(env)
def test_play_relevant_keys_with_env_attribute():
"""Env has a keys_to_action attribute"""
env = PlayableEnv(render_mode="rgb_array")
env.get_keys_to_action = dummy_keys_to_action
game = PlayableGame(env)
assert game.relevant_keys == {RELEVANT_KEY_1, RELEVANT_KEY_2}
def test_video_size_no_zoom():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
assert game.video_size == env.render().shape[:2]
def test_video_size_zoom():
env = PlayableEnv(render_mode="rgb_array")
zoom = 2.2
game = PlayableGame(env, dummy_keys_to_action(), zoom)
assert game.video_size == tuple(int(dim * zoom) for dim in env.render().shape[:2])
def test_keyboard_quit_event():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
event = Event(pygame.KEYDOWN, {"key": pygame.K_ESCAPE})
assert game.running is True
game.process_event(event)
assert game.running is False
def test_pygame_quit_event():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
event = Event(pygame.QUIT)
assert game.running is True
game.process_event(event)
assert game.running is False
def test_keyboard_relevant_keydown_event():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
event = Event(pygame.KEYDOWN, {"key": RELEVANT_KEY_1})
game.process_event(event)
assert game.pressed_keys == [RELEVANT_KEY_1]
def test_keyboard_irrelevant_keydown_event():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
event = Event(pygame.KEYDOWN, {"key": IRRELEVANT_KEY})
game.process_event(event)
assert game.pressed_keys == []
def test_keyboard_keyup_event():
env = PlayableEnv(render_mode="rgb_array")
game = PlayableGame(env, dummy_keys_to_action())
event = Event(pygame.KEYDOWN, {"key": RELEVANT_KEY_1})
game.process_event(event)
event = Event(pygame.KEYUP, {"key": RELEVANT_KEY_1})
game.process_event(event)
assert game.pressed_keys == []
def test_play_loop_real_env():
SEED = 42
ENV = "CartPole-v1"
# If apply_wrapper is true, we provide keys_to_action through the environment. If str_keys is true, the
# keys_to_action dictionary will have strings as keys
for apply_wrapper, str_keys in product([False, True], [False, True]):
# set of key events to inject into the play loop as callback
callback_events = [
Event(KEYDOWN, {"key": RELEVANT_KEY_1}),
Event(KEYUP, {"key": RELEVANT_KEY_1}),
Event(KEYDOWN, {"key": RELEVANT_KEY_2}),
Event(KEYUP, {"key": RELEVANT_KEY_2}),
Event(KEYDOWN, {"key": RELEVANT_KEY_1}),
Event(KEYUP, {"key": RELEVANT_KEY_1}),
Event(KEYDOWN, {"key": RELEVANT_KEY_1}),
Event(KEYUP, {"key": RELEVANT_KEY_1}),
Event(KEYDOWN, {"key": RELEVANT_KEY_2}),
Event(KEYUP, {"key": RELEVANT_KEY_2}),
Event(QUIT),
]
keydown_events = [k for k in callback_events if k.type == KEYDOWN]
def callback(obs_t, obs_tp1, action, rew, terminated, truncated, info):
pygame_event = callback_events.pop(0)
event.post(pygame_event)
# after releasing a key, post new events until
# we have one keydown
while pygame_event.type == KEYUP:
pygame_event = callback_events.pop(0)
event.post(pygame_event)
return obs_t, obs_tp1, action, rew, terminated, truncated, info
env = gym.make(ENV, render_mode="rgb_array", disable_env_checker=True)
env.reset(seed=SEED)
keys_to_action = (
dummy_keys_to_action_str() if str_keys else dummy_keys_to_action()
)
# first action is 0 because at the first iteration
# we can not inject a callback event into play()
obs, _, _, _, _ = env.step(0)
for e in keydown_events:
action = keys_to_action[chr(e.key) if str_keys else (e.key,)]
obs, _, _, _, _ = env.step(action)
env_play = gym.make(ENV, render_mode="rgb_array", disable_env_checker=True)
if apply_wrapper:
env_play = KeysToActionWrapper(env, keys_to_action=keys_to_action)
assert hasattr(env_play, "get_keys_to_action")
status = PlayStatus(callback)
play(
env_play,
callback=status.callback,
keys_to_action=None if apply_wrapper else keys_to_action,
seed=SEED,
)
assert (status.last_observation == obs).all()
def test_play_no_keys():
with pytest.raises(MissingKeysToAction):
play(gym.make("CartPole-v1"))