Testing Battleship Game Error Validation in AutoGPT
This test suite validates negative test cases for a Battleship game implementation, focusing on error handling and invalid game scenarios. The tests verify boundary conditions, game rule enforcement, and proper validation of ship placements in the classic Battleship board game context.
Test Coverage Overview
Implementation Analysis
Technical Details
Best Practices Demonstrated
significant-gravitas/autogpt
classic/benchmark/agbenchmark/challenges/verticals/code/6_battleship/artifacts_in/test_negative.py
import pytest
from pydantic import ValidationError
from .abstract_class import ShipPlacement, Turn
def test_ship_placement_out_of_bounds(battleship_game):
game_id = battleship_game.create_game()
try:
out_of_bounds_ship = ShipPlacement(
ship_type="battleship",
start={"row": 11, "column": "Z"},
direction="horizontal",
)
except ValidationError: # Use the directly imported ValidationError class
pass
else:
with pytest.raises(ValueError, match="Placement out of bounds"):
battleship_game.create_ship_placement(game_id, out_of_bounds_ship)
def test_no_ship_overlap(battleship_game):
game_id = battleship_game.create_game()
placement1 = ShipPlacement(
ship_type="battleship", start={"row": 1, "column": "A"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement1)
placement2 = ShipPlacement(
ship_type="cruiser", start={"row": 1, "column": "A"}, direction="horizontal"
)
with pytest.raises(ValueError):
battleship_game.create_ship_placement(game_id, placement2)
def test_cant_hit_before_ships_placed(battleship_game):
game_id = battleship_game.create_game()
placement1 = ShipPlacement(
ship_type="battleship", start={"row": 1, "column": "A"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement1)
placement2 = ShipPlacement(
ship_type="cruiser", start={"row": 4, "column": "D"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement2)
turn = Turn(target={"row": 1, "column": "A"})
with pytest.raises(
ValueError, match="All ships must be placed before starting turns"
):
battleship_game.create_turn(game_id, turn)
def test_cant_place_ship_after_all_ships_placed(battleship_game, initialized_game_id):
battleship_game.get_game(initialized_game_id)
additional_ship = ShipPlacement(
ship_type="carrier", start={"row": 2, "column": "E"}, direction="horizontal"
)
with pytest.raises(
ValueError, match="All ships are already placed. Cannot place more ships."
):
battleship_game.create_ship_placement(initialized_game_id, additional_ship)
def test_ship_placement_invalid_direction(battleship_game):
game_id = battleship_game.create_game()
with pytest.raises(ValueError, match="Invalid ship direction"):
invalid_direction_ship = ShipPlacement(
ship_type="battleship",
start={"row": 1, "column": "A"},
direction="diagonal",
)
battleship_game.create_ship_placement(game_id, invalid_direction_ship)
def test_invalid_ship_type(battleship_game):
game_id = battleship_game.create_game()
invalid_ship = ShipPlacement(
ship_type="spacecraft", start={"row": 1, "column": "A"}, direction="horizontal"
)
with pytest.raises(ValueError, match="Invalid ship type"):
battleship_game.create_ship_placement(game_id, invalid_ship)
def test_ship_placement_extends_beyond_boundaries(battleship_game):
game_id = battleship_game.create_game()
with pytest.raises(ValueError, match="Ship extends beyond board boundaries"):
ship_extending_beyond = ShipPlacement(
ship_type="battleship",
start={"row": 1, "column": "H"},
direction="horizontal",
)
battleship_game.create_ship_placement(game_id, ship_extending_beyond)
with pytest.raises(ValueError, match="Ship extends beyond board boundaries"):
ship_extending_beyond = ShipPlacement(
ship_type="cruiser", start={"row": 9, "column": "A"}, direction="vertical"
)
battleship_game.create_ship_placement(game_id, ship_extending_beyond)