Validating Battleship Game Error Handling in AutoGPT
This test suite validates negative scenarios in a Battleship game implementation, focusing on invalid ship placements, game rule violations, and boundary conditions. The tests ensure robust error handling and game state validation using pytest framework.
Test Coverage Overview
Implementation Analysis
Technical Details
Best Practices Demonstrated
significant-gravitas/autogpt
classic/benchmark/agbenchmark/challenges/verticals/code/6_battleship/artifacts_out/test_negative.py
import pytest
from pydantic import ValidationError
from .abstract_class import ShipPlacement, Turn
def test_ship_placement_out_of_bounds(battleship_game):
game_id = battleship_game.create_game()
try:
out_of_bounds_ship = ShipPlacement(
ship_type="battleship",
start={"row": 11, "column": "Z"},
direction="horizontal",
)
except ValidationError: # Use the directly imported ValidationError class
pass
else:
with pytest.raises(ValueError, match="Placement out of bounds"):
battleship_game.create_ship_placement(game_id, out_of_bounds_ship)
def test_no_ship_overlap(battleship_game):
game_id = battleship_game.create_game()
placement1 = ShipPlacement(
ship_type="battleship", start={"row": 1, "column": "A"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement1)
placement2 = ShipPlacement(
ship_type="cruiser", start={"row": 1, "column": "A"}, direction="horizontal"
)
with pytest.raises(ValueError):
battleship_game.create_ship_placement(game_id, placement2)
def test_cant_hit_before_ships_placed(battleship_game):
game_id = battleship_game.create_game()
placement1 = ShipPlacement(
ship_type="battleship", start={"row": 1, "column": "A"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement1)
placement2 = ShipPlacement(
ship_type="cruiser", start={"row": 4, "column": "D"}, direction="horizontal"
)
battleship_game.create_ship_placement(game_id, placement2)
turn = Turn(target={"row": 1, "column": "A"})
with pytest.raises(
ValueError, match="All ships must be placed before starting turns"
):
battleship_game.create_turn(game_id, turn)
def test_cant_place_ship_after_all_ships_placed(battleship_game, initialized_game_id):
battleship_game.get_game(initialized_game_id)
additional_ship = ShipPlacement(
ship_type="carrier", start={"row": 2, "column": "E"}, direction="horizontal"
)
with pytest.raises(
ValueError, match="All ships are already placed. Cannot place more ships."
):
battleship_game.create_ship_placement(initialized_game_id, additional_ship)
def test_ship_placement_invalid_direction(battleship_game):
game_id = battleship_game.create_game()
with pytest.raises(ValueError, match="Invalid ship direction"):
invalid_direction_ship = ShipPlacement(
ship_type="battleship",
start={"row": 1, "column": "A"},
direction="diagonal",
)
battleship_game.create_ship_placement(game_id, invalid_direction_ship)
def test_invalid_ship_type(battleship_game):
game_id = battleship_game.create_game()
invalid_ship = ShipPlacement(
ship_type="spacecraft", start={"row": 1, "column": "A"}, direction="horizontal"
)
with pytest.raises(ValueError, match="Invalid ship type"):
battleship_game.create_ship_placement(game_id, invalid_ship)
def test_ship_placement_extends_beyond_boundaries(battleship_game):
game_id = battleship_game.create_game()
with pytest.raises(ValueError, match="Ship extends beyond board boundaries"):
ship_extending_beyond = ShipPlacement(
ship_type="battleship",
start={"row": 1, "column": "H"},
direction="horizontal",
)
battleship_game.create_ship_placement(game_id, ship_extending_beyond)
with pytest.raises(ValueError, match="Ship extends beyond board boundaries"):
ship_extending_beyond = ShipPlacement(
ship_type="cruiser", start={"row": 9, "column": "A"}, direction="vertical"
)
battleship_game.create_ship_placement(game_id, ship_extending_beyond)